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61. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
I don't mind the idea of a Minmater missile HAC, but I think the Vagabond, not the Muninn would be the best candidate. Right now, as a kiter, the Vaga has to compete with Orthruses, where it just doesn't really have many, if any, advantages. It ha...
- by James Zimmer - at 2016.11.26 14:38:23
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62. Cyno Timers - in Player Features and Ideas Discussion [original thread]
Going back to the OP. I agree, cyno's are wildly unbalanced right now. I've been on both sides of a hotdrop, and personally find them to be very boring. The only real counter to a cyno is a counter cyno, or flying something kitey enough to never g...
- by James Zimmer - at 2016.11.25 15:29:45
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63. Deployable Recon Structure - in Player Features and Ideas Discussion [original thread]
TL/DR: Make a deployable structure that gives you statistics data (like you have on the map) specific to a certain corp/alliance . Reasons: 1. Watchilists+locator agents was too strong 2. Just locator agents is too weak 3. Finding enemy assets...
- by James Zimmer - at 2016.11.25 15:02:53
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64. New HIC Script: Cynosural inhibitor field generator - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Zimmer wrote: I like it, cynos are extremely strong right now, and they could use some counterplay other than drop your own cyno. Putting inhibs onto HICs, which can't receive remote assistance, would be a nicely...
- by James Zimmer - at 2016.11.25 14:14:27
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65. New HIC Script: Cynosural inhibitor field generator - in Player Features and Ideas Discussion [original thread]
I like it, cynos are extremely strong right now, and they could use some counterplay other than drop your own cyno. Putting inhibs onto HICs, which can't receive remote assistance, would be a nicely balanced counter.
- by James Zimmer - at 2016.11.25 12:52:13
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66. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
A few thoughts: 1. Bombs are generally launched in waves, and defenders will now randomly go after bombs. One bomb wave, and you may destroy every bomb, the next wave, only a single bomb (at least that's how I understand the mechanics as you desc...
- by James Zimmer - at 2016.11.25 12:38:55
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67. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Agondray wrote: You don't need to have aggressor go suspect. some of the war decs are legit big corp vs big corp of combat pilots, while the majority are for greifing, there are other ways to go about this. the big pr...
- by James Zimmer - at 2016.11.23 12:03:53
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68. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: James Zimmer wrote: Good point. That is not at all what I had in mind, but it is what would happen. The idea needs refinement. How about this: A wardec suspect timer is a special kind of suspect timer. It flashes a dif...
- by James Zimmer - at 2016.11.23 11:47:58
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69. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: James Zimmer wrote: Daichi Yamato wrote: Confirming this is ridiculous. How so? How do you see small time players and noobs using a wardec when they go suspect everytime they want to act on it? Do you even full...
- by James Zimmer - at 2016.11.21 01:57:55
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70. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: mass wars are a symptom of a problem here are some of the extensive conversations we have had on the topic recently http://crossingzebras.com/war-what-is-it-good-for/
https://forums.eveonline.com/default.aspx?g=p...
- by James Zimmer - at 2016.11.21 00:30:05
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71. Cancelling target lock and Weapon Reload mid-cycle - in Player Features and Ideas Discussion [original thread]
I wouldn't mind being able to set the next auto-reload. Maybe right-click, load next. I'm not sure what you're saying when it comes to stopping early. You can always turn your guns off and reload early. Maybe I don't understand what you're trying...
- by James Zimmer - at 2016.11.20 23:58:01
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72. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Confirming this is ridiculous. How so?
- by James Zimmer - at 2016.11.20 23:44:06
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73. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: aren't there already ally mechanics to let people help defenders? The issue with the current system is that it's difficult to use and unintuitive. If I'm warping from system to system in some PvP cruiser that I just fit...
- by James Zimmer - at 2016.11.20 19:35:29
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74. Cancelling target lock and Weapon Reload mid-cycle - in Player Features and Ideas Discussion [original thread]
Yes to targeting, no to ammo loading. Reason being: logic. It makes sense that you could tell a piece of electronic equipment to stop doing what it's doing and get instant results, but when it comes to something physical, like loading ammunition i...
- by James Zimmer - at 2016.11.20 19:21:56
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75. New voice for Aura - in Player Features and Ideas Discussion [original thread]
I'll echo a lot of people here: Give us the option to choose from the new and old voices. Personally, it irritated me enough that I just turned off the voice audio.
- by James Zimmer - at 2016.11.20 19:12:55
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76. Highsec Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
TL/DR: Make the aggressors in highsec wars go suspect when they shoot the defenders to allow people to third-party wars on behalf of the defenders. Right now, highsec wardec mechanics are bad. The vast majority of highsec "wars" consist of on...
- by James Zimmer - at 2016.11.20 19:04:21
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77. Sticky:8 Golden Rules for EVE Online - in EVE New Citizens Q&A [original thread]
One thing I would add, which seems counter to everything else, but is vital: This is a social game, take risks and trust people, it's more enjoyable to lose to a scam occasionally than to fly alone perpetually.
- by James Zimmer - at 2016.09.01 15:06:48
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78. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
First, I'm very excited about the change. I can already think of a friend who isn't willing to subscribe right now who may be willing to try out a free, limited account. The next thing is that I think there is an extremely delicate balance that h...
- by James Zimmer - at 2016.08.31 22:10:13
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79. Rat Aggro vs. Drones - in Missions & Complexes [original thread]
Thanks for the info on the bug fix. I'll try that if it happens again. Losing two heavy drones within 20 seconds to battleship rats is no fun.
- by James Zimmer - at 2016.08.02 21:54:23
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80. Rat Aggro vs. Drones - in Missions & Complexes [original thread]
I've had some odd rat aggro switches today. Mission rats that I've never seen target drones, like mission battleships, have been targeting my drones. Anyone else experiencing odd aggro switches?
- by James Zimmer - at 2016.08.01 01:44:07
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